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Curators vs. the Algos
push to talk #49 // to find truly great games, music, movies, or books, you've gotta exit the algorithm and find a human with good taste
Dec 6
•
Ryan K. Rigney
26
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Push to Talk
Curators vs. the Algos
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7
The Long Death of the Gatekeepers
push to talk #48 // a digression on william faulker + what the book publishing industry can teach us about the value and ultimate fate of industry…
Nov 29
•
Ryan K. Rigney
29
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Push to Talk
The Long Death of the Gatekeepers
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4
How to Find Market Signal: Part Two
push to talk #47 // finding your vision and strong market signal in the early stages of game development
Nov 22
•
Ryan K. Rigney
26
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Push to Talk
How to Find Market Signal: Part Two
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9
How to Find Market Signal: Part One
push to talk #45 // games marketing in the age of the algorithm
Nov 8
•
Ryan K. Rigney
33
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How to Find Market Signal: Part One
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2
The Strange Evolution of the Sponsored Stream
push to talk #42 // the relationship between game devs and creators has evolved in hilarious—and sometimes costly—ways over the last ten years
Oct 18
•
Ryan K. Rigney
28
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Push to Talk
The Strange Evolution of the Sponsored Stream
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6
The Gamers Are Locked In
push to talk #39 // players are hooked on games that launched a decade ago // what does that mean for the industry?
Sep 27
•
Ryan K. Rigney
35
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Push to Talk
The Gamers Are Locked In
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22
Are Old Games Killing New Games?
push to talk #38 // feat. a co-creator of one the best tactics RPGs I've ever played
Sep 20
•
Ryan K. Rigney
53
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Push to Talk
Are Old Games Killing New Games?
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9
Disastrous Game Launches Are Avoidable
push to talk #36 // on concord, deadlock, and the importance of market signal
Sep 6
•
Ryan K. Rigney
43
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Disastrous Game Launches Are Avoidable
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10
The Unlikely Origins and Explosive Success of Ready or Not
push to talk #35 // an interview with the creators of ready or not
Aug 30
•
Ryan K. Rigney
13
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The Unlikely Origins and Explosive Success of Ready or Not
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On Perennial Sellers
push to talk #33 // why do some games just keep selling, years after release?
Aug 16
•
Ryan K. Rigney
15
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On Perennial Sellers
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2
The Most Common Game Dev Delusions
push to talk #32 // the sweet lies we all tell ourselves, whether you're an indie upstart or an industry titan
Aug 9
•
Ryan K. Rigney
22
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Push to Talk
The Most Common Game Dev Delusions
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4
Go-To-Market Breakdown: Another Crab's Treasure
push to talk #31 // what can video game marketers learn from aggro crab's GTM approach?
Aug 2
•
Ryan K. Rigney
16
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Push to Talk
Go-To-Market Breakdown: Another Crab's Treasure
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