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What Can AAA Games Marketers Learn From Indies?
Tips from the creator of some of indie gaming's greatest trailers
Mar 7
•
Ryan K. Rigney
21
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What Can AAA Games Marketers Learn From Indies?
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2
February 2025
Games Marketers Are In Crisis Mode
The world's biggest games publishers no longer know how to reliably sell games
Feb 28
•
Ryan K. Rigney
58
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Games Marketers Are In Crisis Mode
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14
Memes are a form of file compression
And not all information is compatible with our operating systems
Feb 21
•
Ryan K. Rigney
21
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Memes are a form of file compression
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3
On that super-viral "my indie game for 15 seconds" tweet
The many reasons a game dev's post went viral
Feb 14
•
Ryan K. Rigney
26
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On that super-viral "my indie game for 15 seconds" tweet
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11
What I'm Reading About the History of Venture Capital and Game Development
Plus some quick book, game, and TV recommendations
Feb 7
•
Ryan K. Rigney
20
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What I'm Reading About the History of Venture Capital and Game Development
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2
January 2025
Hyper Light Breaker's Michael Clark: "We want our true believers to feel their faith in us is rewarded."
An interview with Heart Machine
Jan 31
•
Ryan K. Rigney
15
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Hyper Light Breaker's Michael Clark: "We want our true believers to feel their faith in us is rewarded."
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1
The Art of the Follow-Up
What do you do after striking game dev gold? (Probably crash out)
Jan 24
•
Ryan K. Rigney
28
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The Art of the Follow-Up
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11
Are Random VR Games Making $100 Million?
Nothing about the VR games market makes sense
Jan 17
•
Ryan K. Rigney
22
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Are Random VR Games Making $100 Million?
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5
Asking Game Devs Where They Found Their First 1,000 Players
...and also the tens of thousands of players after that.
Jan 10
•
Ryan K. Rigney
21
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Asking Game Devs Where They Found Their First 1,000 Players
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2,500 Books To Go
The clock is ticking, and attention is all we have.
Jan 3
•
Ryan K. Rigney
29
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2,500 Books To Go
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5
December 2024
The Best of Push to Talk: 2024 Edition
Reflecting on a year of writing and planning for the future.
Dec 20, 2024
•
Ryan K. Rigney
10
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The Best of Push to Talk: 2024 Edition
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1
Book Review: Too Much Fun – The Five Lives of the Commodore 64 Computer
push to talk #50 // the forgotten history of early 80s home computer games + a bizarre anecdote involving nintendo, commodore, and (allegedly) the mob
Dec 13, 2024
•
Ryan K. Rigney
16
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Book Review: Too Much Fun – The Five Lives of the Commodore 64 Computer
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4
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