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Book Review: Too Much Fun – The Five Lives of the Commodore 64 Computer
push to talk #50 // the forgotten history of early 80s home computer games + a bizarre anecdote involving nintendo, commodore, and (allegedly) the mob
Dec 13, 2024
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Ryan K. Rigney
16
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Push to Talk
Book Review: Too Much Fun – The Five Lives of the Commodore 64 Computer
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4
How Do You Know When Your Game Is Good?
push to talk #46 // creative leads from apex legends, caravan sandwitch, and the age of empires series explain how to tell when you're cookin' up a…
Nov 15, 2024
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Ryan K. Rigney
35
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How Do You Know When Your Game Is Good?
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Meet the Fastest Gamer Alive
push to talk #44 // featuring the 19-year-old canadian gamer who just changed speedrunning forever
Nov 1, 2024
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Ryan K. Rigney
18
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Meet the Fastest Gamer Alive
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What Are Video Games Good For?
push to talk #43 // frank lantz believes that players should demand more from their games
Oct 25, 2024
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Ryan K. Rigney
39
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What Are Video Games Good For?
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The Strange Evolution of the Sponsored Stream
push to talk #42 // the relationship between game devs and creators has evolved in hilarious—and sometimes costly—ways over the last ten years
Oct 18, 2024
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Ryan K. Rigney
28
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Push to Talk
The Strange Evolution of the Sponsored Stream
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UFO 50 and the Lamentations of Khakheperraseneb
push to talk #41 // can video games unlock new possibilities by inventing an alternate past?
Oct 11, 2024
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Ryan K. Rigney
19
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Push to Talk
UFO 50 and the Lamentations of Khakheperraseneb
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4
Every Game Dev Should Read this Book
push to talk #40 // an interview with bestselling author and bloomberg journalist jason schreier, whose excellent new book is about the history of…
Oct 4, 2024
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Ryan K. Rigney
35
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Every Game Dev Should Read this Book
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Are Old Games Killing New Games?
push to talk #38 // feat. a co-creator of one the best tactics RPGs I've ever played
Sep 20, 2024
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Ryan K. Rigney
57
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Are Old Games Killing New Games?
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The Unlikely Origins and Explosive Success of Ready or Not
push to talk #35 // an interview with the creators of ready or not
Aug 30, 2024
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Ryan K. Rigney
13
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The Unlikely Origins and Explosive Success of Ready or Not
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Go-To-Market Breakdown: Another Crab's Treasure
push to talk #31 // what can video game marketers learn from aggro crab's GTM approach?
Aug 2, 2024
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Ryan K. Rigney
16
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Go-To-Market Breakdown: Another Crab's Treasure
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1
The Most Obsessive Person I Know
push to talk #30 // jason killingsworth lost his job, then got really into dark souls and built a world-class luxury book publisher
Jul 26, 2024
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Ryan K. Rigney
12
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The Most Obsessive Person I Know
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The 8-Year Journey Behind an "Overnight" Viral Game
push to talk #28 // feat. the creator of ruffy and the riverside
Jul 12, 2024
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Ryan K. Rigney
10
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The 8-Year Journey Behind an "Overnight" Viral Game
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