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The Best of Push to Talk: 2024 Edition
Reflecting on a year of writing and planning for the future.
Dec 20
•
Ryan K. Rigney
9
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Push to Talk
The Best of Push to Talk: 2024 Edition
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1
Book Review: Too Much Fun – The Five Lives of the Commodore 64 Computer
push to talk #50 // the forgotten history of early 80s home computer games + a bizarre anecdote involving nintendo, commodore, and (allegedly) the mob
Dec 13
•
Ryan K. Rigney
16
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Push to Talk
Book Review: Too Much Fun – The Five Lives of the Commodore 64 Computer
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Curators vs. the Algos
push to talk #49 // to find truly great games, music, movies, or books, you've gotta exit the algorithm and find a human with good taste
Dec 6
•
Ryan K. Rigney
26
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Push to Talk
Curators vs. the Algos
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7
The Long Death of the Gatekeepers
push to talk #48 // a digression on william faulker + what the book publishing industry can teach us about the value and ultimate fate of industry…
Nov 29
•
Ryan K. Rigney
29
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Push to Talk
The Long Death of the Gatekeepers
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How to Find Market Signal: Part Two
push to talk #47 // finding your vision and strong market signal in the early stages of game development
Nov 22
•
Ryan K. Rigney
26
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How to Find Market Signal: Part Two
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9
How Do You Know When Your Game Is Good?
push to talk #46 // creative leads from apex legends, caravan sandwitch, and the age of empires series explain how to tell when you're cookin' up a…
Nov 15
•
Ryan K. Rigney
35
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Push to Talk
How Do You Know When Your Game Is Good?
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2
How to Find Market Signal: Part One
push to talk #45 // games marketing in the age of the algorithm
Nov 8
•
Ryan K. Rigney
33
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How to Find Market Signal: Part One
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2
Meet the Fastest Gamer Alive
push to talk #44 // featuring the 19-year-old canadian gamer who just changed speedrunning forever
Nov 1
•
Ryan K. Rigney
18
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Push to Talk
Meet the Fastest Gamer Alive
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1
What Are Video Games Good For?
push to talk #43 // frank lantz believes that players should demand more from their games
Oct 25
•
Ryan K. Rigney
39
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Push to Talk
What Are Video Games Good For?
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The Strange Evolution of the Sponsored Stream
push to talk #42 // the relationship between game devs and creators has evolved in hilarious—and sometimes costly—ways over the last ten years
Oct 18
•
Ryan K. Rigney
28
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The Strange Evolution of the Sponsored Stream
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6
UFO 50 and the Lamentations of Khakheperraseneb
push to talk #41 // can video games unlock new possibilities by inventing an alternate past?
Oct 11
•
Ryan K. Rigney
19
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Push to Talk
UFO 50 and the Lamentations of Khakheperraseneb
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4
Every Game Dev Should Read this Book
push to talk #40 // an interview with bestselling author and bloomberg journalist jason schreier, whose excellent new book is about the history of…
Oct 4
•
Ryan K. Rigney
35
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Push to Talk
Every Game Dev Should Read this Book
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2
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