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How Do You Know When Your Game Is Good?
push to talk #46 // creative leads from apex legends, caravan sandwitch, and the age of empires series explain how to tell when you're cookin' up a…
Nov 15
•
Ryan K. Rigney
32
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Push to Talk
How Do You Know When Your Game Is Good?
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2
How to Find Market Signal: Part One
push to talk #45 // games marketing in the age of the algorithm
Nov 8
•
Ryan K. Rigney
30
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How to Find Market Signal: Part One
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2
Meet the Fastest Gamer Alive
push to talk #44 // featuring the 19-year-old canadian gamer who just changed speedrunning forever
Nov 1
•
Ryan K. Rigney
18
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Push to Talk
Meet the Fastest Gamer Alive
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1
What Are Video Games Good For?
push to talk #43 // frank lantz believes that players should demand more from their games
Oct 25
•
Ryan K. Rigney
32
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What Are Video Games Good For?
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1
The Strange Evolution of the Sponsored Stream
push to talk #42 // the relationship between game devs and creators has evolved in hilarious—and sometimes costly—ways over the last ten years
Oct 18
•
Ryan K. Rigney
28
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Push to Talk
The Strange Evolution of the Sponsored Stream
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6
UFO 50 and the Lamentations of Khakheperraseneb
push to talk #41 // can video games unlock new possibilities by inventing an alternate past?
Oct 11
•
Ryan K. Rigney
19
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Push to Talk
UFO 50 and the Lamentations of Khakheperraseneb
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4
Every Game Dev Should Read this Book
push to talk #40 // an interview with bestselling author and bloomberg journalist jason schreier, whose excellent new book is about the history of…
Oct 4
•
Ryan K. Rigney
31
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Push to Talk
Every Game Dev Should Read this Book
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2
The Gamers Are Locked In
push to talk #39 // players are hooked on games that launched a decade ago // what does that mean for the industry?
Sep 27
•
Ryan K. Rigney
36
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Push to Talk
The Gamers Are Locked In
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22
Are Old Games Killing New Games?
push to talk #38 // feat. a co-creator of one the best tactics RPGs I've ever played
Sep 20
•
Ryan K. Rigney
45
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Push to Talk
Are Old Games Killing New Games?
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9
Should We Make This Game?
push to talk #37 // on byte breakers and a new approach to early testing
Sep 13
•
Ryan K. Rigney
20
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Push to Talk
Should We Make This Game?
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4
Disastrous Game Launches Are Avoidable
push to talk #36 // on concord, deadlock, and the importance of market signal
Sep 6
•
Ryan K. Rigney
43
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Disastrous Game Launches Are Avoidable
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10
The Unlikely Origins and Explosive Success of Ready or Not
push to talk #35 // an interview with the creators of ready or not
Aug 30
•
Ryan K. Rigney
12
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Push to Talk
The Unlikely Origins and Explosive Success of Ready or Not
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