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The Games Industry is Deprofessionalizing
The fragmentation of a creative form and its institutions
Apr 18
•
Ryan K. Rigney
51
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The Games Industry is Deprofessionalizing
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14
A Divisive Question
Is AI tech getting exponentially better? And if so, what does that mean for the games industry?
Apr 11
•
Ryan K. Rigney
17
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A Divisive Question
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16
Is Making A Great Game All That Matters?
My theory: A 7/10 game can't be helped. A 9/10 game can't be stopped.
Mar 14
•
Ryan K. Rigney
38
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Is Making A Great Game All That Matters?
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9
Games Marketers Are In Crisis Mode
The world's biggest games publishers no longer know how to reliably sell games
Feb 28
•
Ryan K. Rigney
60
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Games Marketers Are In Crisis Mode
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15
Memes are a form of file compression
And not all information is compatible with our operating systems
Feb 21
•
Ryan K. Rigney
21
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Memes are a form of file compression
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3
What I'm Reading About the History of Venture Capital and Game Development
Plus some quick book, game, and TV recommendations
Feb 7
•
Ryan K. Rigney
20
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What I'm Reading About the History of Venture Capital and Game Development
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2
2,500 Books To Go
The clock is ticking, and attention is all we have.
Jan 3
•
Ryan K. Rigney
29
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2,500 Books To Go
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5
Book Review: Too Much Fun – The Five Lives of the Commodore 64 Computer
push to talk #50 // the forgotten history of early 80s home computer games + a bizarre anecdote involving nintendo, commodore, and (allegedly) the mob
Dec 13, 2024
•
Ryan K. Rigney
16
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Book Review: Too Much Fun – The Five Lives of the Commodore 64 Computer
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4
Curators vs. the Algos
push to talk #49 // to find truly great games, music, movies, or books, you've gotta exit the algorithm and find a human with good taste
Dec 6, 2024
•
Ryan K. Rigney
26
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Curators vs. the Algos
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7
The Long Death of the Gatekeepers
push to talk #48 // a digression on william faulker + what the book publishing industry can teach us about the value and ultimate fate of industry…
Nov 29, 2024
•
Ryan K. Rigney
30
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The Long Death of the Gatekeepers
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4
How to Find Market Signal: Part Two
push to talk #47 // finding your vision and strong market signal in the early stages of game development
Nov 22, 2024
•
Ryan K. Rigney
27
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How to Find Market Signal: Part Two
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9
How Do You Know When Your Game Is Good?
push to talk #46 // creative leads from apex legends, caravan sandwitch, and the age of empires series explain how to tell when you're cookin' up a…
Nov 15, 2024
•
Ryan K. Rigney
36
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How Do You Know When Your Game Is Good?
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2
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