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Hyper Light Breaker's Michael Clark: "We want our true believers to feel their faith in us is rewarded."
An interview with Heart Machine
Jan 31
•
Ryan K. Rigney
12
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Hyper Light Breaker's Michael Clark: "We want our true believers to feel their faith in us is rewarded."
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1
The Art of the Follow-Up
What do you do after striking game dev gold? (Probably crash out)
Jan 24
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Ryan K. Rigney
27
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The Art of the Follow-Up
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Are Random VR Games Making $100 Million?
Nothing about the VR games market makes sense
Jan 17
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Ryan K. Rigney
22
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Are Random VR Games Making $100 Million?
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5
Asking Game Devs Where They Found Their First 1,000 Players
...and also the tens of thousands of players after that.
Jan 10
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Ryan K. Rigney
20
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Asking Game Devs Where They Found Their First 1,000 Players
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How to Find Market Signal: Part Two
push to talk #47 // finding your vision and strong market signal in the early stages of game development
Nov 22, 2024
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Ryan K. Rigney
26
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How to Find Market Signal: Part Two
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9
How Do You Know When Your Game Is Good?
push to talk #46 // creative leads from apex legends, caravan sandwitch, and the age of empires series explain how to tell when you're cookin' up a…
Nov 15, 2024
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Ryan K. Rigney
36
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How Do You Know When Your Game Is Good?
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2
How to Find Market Signal: Part One
push to talk #45 // games marketing in the age of the algorithm
Nov 8, 2024
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Ryan K. Rigney
33
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How to Find Market Signal: Part One
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2
The Strange Evolution of the Sponsored Stream
push to talk #42 // the relationship between game devs and creators has evolved in hilarious—and sometimes costly—ways over the last ten years
Oct 18, 2024
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Ryan K. Rigney
28
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The Strange Evolution of the Sponsored Stream
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6
Every Game Dev Should Read this Book
push to talk #40 // an interview with bestselling author and bloomberg journalist jason schreier, whose excellent new book is about the history of…
Oct 4, 2024
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Ryan K. Rigney
35
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Every Game Dev Should Read this Book
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2
The Gamers Are Locked In
push to talk #39 // players are hooked on games that launched a decade ago // what does that mean for the industry?
Sep 27, 2024
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Ryan K. Rigney
35
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The Gamers Are Locked In
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22
Are Old Games Killing New Games?
push to talk #38 // feat. a co-creator of one the best tactics RPGs I've ever played
Sep 20, 2024
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Ryan K. Rigney
68
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Are Old Games Killing New Games?
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10
Disastrous Game Launches Are Avoidable
push to talk #36 // on concord, deadlock, and the importance of market signal
Sep 6, 2024
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Ryan K. Rigney
43
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Disastrous Game Launches Are Avoidable
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