Subscribe
Sign in
Home
💰 Marketing
🎮 Game Dev
📝 Essays
🎙️ Interviews
📚 Full Archive
✉️ About
Game Dev
Latest
Top
Discussions
The Games Industry is Deprofessionalizing
The fragmentation of a creative form and its institutions
Apr 18
•
Ryan K. Rigney
51
Share this post
Push to Talk
The Games Industry is Deprofessionalizing
Copy link
Facebook
Email
Notes
More
14
A Divisive Question
Is AI tech getting exponentially better? And if so, what does that mean for the games industry?
Apr 11
•
Ryan K. Rigney
17
Share this post
Push to Talk
A Divisive Question
Copy link
Facebook
Email
Notes
More
16
The Surprisingly Solarpunk Life of the Game Dev Behind "Spilled!"
How a 25-year-old Dutch game developer reclaimed her childhood
Apr 4
•
Ryan K. Rigney
28
Share this post
Push to Talk
The Surprisingly Solarpunk Life of the Game Dev Behind "Spilled!"
Copy link
Facebook
Email
Notes
More
4
A Theory of the MMO
"The dream of having an alternate holodeck world you step into is too damn big for us to walk away from. People are going to keep trying."
Mar 21
•
Ryan K. Rigney
41
Share this post
Push to Talk
A Theory of the MMO
Copy link
Facebook
Email
Notes
More
8
Is Making A Great Game All That Matters?
My theory: A 7/10 game can't be helped. A 9/10 game can't be stopped.
Mar 14
•
Ryan K. Rigney
38
Share this post
Push to Talk
Is Making A Great Game All That Matters?
Copy link
Facebook
Email
Notes
More
9
What Can AAA Games Marketers Learn From Indies?
Tips from the creator of some of indie gaming's greatest trailers
Mar 7
•
Ryan K. Rigney
21
Share this post
Push to Talk
What Can AAA Games Marketers Learn From Indies?
Copy link
Facebook
Email
Notes
More
3
Games Marketers Are In Crisis Mode
The world's biggest games publishers no longer know how to reliably sell games
Feb 28
•
Ryan K. Rigney
60
Share this post
Push to Talk
Games Marketers Are In Crisis Mode
Copy link
Facebook
Email
Notes
More
15
On that super-viral "my indie game for 15 seconds" tweet
The many reasons a game dev's post went viral
Feb 14
•
Ryan K. Rigney
27
Share this post
Push to Talk
On that super-viral "my indie game for 15 seconds" tweet
Copy link
Facebook
Email
Notes
More
11
Hyper Light Breaker's Michael Clark: "We want our true believers to feel their faith in us is rewarded."
An interview with Heart Machine
Jan 31
•
Ryan K. Rigney
15
Share this post
Push to Talk
Hyper Light Breaker's Michael Clark: "We want our true believers to feel their faith in us is rewarded."
Copy link
Facebook
Email
Notes
More
1
The Art of the Follow-Up
What do you do after striking game dev gold? (Probably crash out)
Jan 24
•
Ryan K. Rigney
28
Share this post
Push to Talk
The Art of the Follow-Up
Copy link
Facebook
Email
Notes
More
11
Are Random VR Games Making $100 Million?
Nothing about the VR games market makes sense
Jan 17
•
Ryan K. Rigney
22
Share this post
Push to Talk
Are Random VR Games Making $100 Million?
Copy link
Facebook
Email
Notes
More
5
Asking Game Devs Where They Found Their First 1,000 Players
...and also the tens of thousands of players after that.
Jan 10
•
Ryan K. Rigney
21
Share this post
Push to Talk
Asking Game Devs Where They Found Their First 1,000 Players
Copy link
Facebook
Email
Notes
More
Share
Copy link
Facebook
Email
Notes
More
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts