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Comms Strategy
Should We Make This Game?
push to talk #37 // on byte breakers and a new approach to early testing
Sep 13
•
Ryan K. Rigney
20
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Push to Talk
Should We Make This Game?
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9 Rules for Talking to Players: A Strategy Guide for Game Devs
push to talk #19 // a guide for writing difficult messages to video game enjoyers
May 10
•
Ryan K. Rigney
9
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Push to Talk
9 Rules for Talking to Players: A Strategy Guide for Game Devs
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On Pile-Ons and Haters: A Theory
push to talk #17 // how a surprising strategy defused the biggest pile-on in gaming history
Apr 26
•
Ryan K. Rigney
7
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Push to Talk
On Pile-Ons and Haters: A Theory
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How to Talk to People on the Internet
push to talk #15 // a guide for founders, comms pros, and the curious
Apr 12
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Ryan K. Rigney
6
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Push to Talk
How to Talk to People on the Internet
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