Thank you RYAN RIGNEY for the f***ing article. Article’s GOATed. Everybody should check it out. It is love, it is life. Love it. It’s awesome. Probably… questionably… I would argue… that that is going to be article of the year. Easily, by the way. When I think of fun, joy, entertainment, this article has it all. Okay?
I sincerely hope supervive succeeds and wish the best for that team. But 15k CCU probably isn't the kind of number they were hoping for. Though as a free-to-play game, they aren't getting the "free demo" boost that a bunch of the other Nextfest indies are getting. But still, I imagine that game's got to be a whole lot bigger to hit their targets.
Hard to say what counts as good when it’s just a demo, but taking the #2 most-played slot ain’t bad. Retention data for those who play is probably more important than the peak. You can be awful at getting new players so long as you can keep the ones you do get.
I think the more targeted your audience is the better it works. If you’re making a strategy game there are streamers for that. If you’re making a moba, there are streamers for that. If you’re just going for general awareness, it’s not gonna work great for you.
Thank you RYAN RIGNEY for the f***ing article. Article’s GOATed. Everybody should check it out. It is love, it is life. Love it. It’s awesome. Probably… questionably… I would argue… that that is going to be article of the year. Easily, by the way. When I think of fun, joy, entertainment, this article has it all. Okay?
I sincerely hope supervive succeeds and wish the best for that team. But 15k CCU probably isn't the kind of number they were hoping for. Though as a free-to-play game, they aren't getting the "free demo" boost that a bunch of the other Nextfest indies are getting. But still, I imagine that game's got to be a whole lot bigger to hit their targets.
Hard to say what counts as good when it’s just a demo, but taking the #2 most-played slot ain’t bad. Retention data for those who play is probably more important than the peak. You can be awful at getting new players so long as you can keep the ones you do get.
Another great article, thanks!
Are there particular types of games you think sponsored streams work particularly well or poorly for? genre, platform, monetization model, w/e.
I think the more targeted your audience is the better it works. If you’re making a strategy game there are streamers for that. If you’re making a moba, there are streamers for that. If you’re just going for general awareness, it’s not gonna work great for you.