A fantastic approach to modern game development! Reminds me of the start up approach of rapidly testing MVPs and moving on without looking back if it doesn't work out.
I think the key to doing this efficiently in game dev is doing what you guys are, reusing assets and characters that you've already confirmed players love across different games.
I'd be interested to learn in a few years what elements you carried on from the games you left behind to the games that ultimately got published.
Woah. Surprised to find out there's only 10 people working on Byte Breakers atm.
Now I'm curious about what your other prototypes are.
Great points about stated preferences vs revealed preferences. As optimistic as I am about Byte Breakers, the only thing that matters is whether players actually stick around.
Interesting approach! Would you consider a future post to explain how your manage the finance? I think many studios don't have the budget for this approach.
A fantastic approach to modern game development! Reminds me of the start up approach of rapidly testing MVPs and moving on without looking back if it doesn't work out.
I think the key to doing this efficiently in game dev is doing what you guys are, reusing assets and characters that you've already confirmed players love across different games.
I'd be interested to learn in a few years what elements you carried on from the games you left behind to the games that ultimately got published.
Good luck with the playtesting!
Woah. Surprised to find out there's only 10 people working on Byte Breakers atm.
Now I'm curious about what your other prototypes are.
Great points about stated preferences vs revealed preferences. As optimistic as I am about Byte Breakers, the only thing that matters is whether players actually stick around.
Interesting approach! Would you consider a future post to explain how your manage the finance? I think many studios don't have the budget for this approach.