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Gabriel Cornish's avatar

A really high value post! Thanks, Ryan.

One area that is useful if you're a game dev who's been laid off is to continue to make games while looking for other opportunities.

Engaging in game jams and putting work out there is a great way to engage the development community, build long-lasting relationships, and keep the portfolio up-to-date (as well as your skills).

It's a really tough time for devs, but the support I've seen among game devs is a beautiful thing to witness.

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Max D's avatar

Great stuff as always, Ryan.

As someone else in gaming comms, I'm curious how you'd apply some of the lessons you've outlined in that area. Especially considering I can never (sadly) foresee a time when comms is an in-demand discipline.

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