The data points of time share on old vs new is indeed surprising, but also intuitive given that if one tries a new game and doesn’t enjoy it, I reckon the person still would like to play games and defaults back to the known (I for one do that).
Dreadful to see that the two industries I'm interested in (Books and video games) are struggling. Too many hidden treasures. But, this game is looking pretty cool, and I will be checking it out. My Steam Deck is an indie machine.
I don't want to be rude but a pixel RPG mostly revolving around stories is not the type of game that steam likes much.
Maybe they should have focused on the tactical aspect in the trailer and steam page and ...
Why are you so inclined to attribute this to broad trends? the question is serious. I'm not saying the broad trend do not exist but they always existed as you said so yourself too.
I don't know how many streamers who play tactical games are reached and why/why not they liked or did not like the game. I don't know what are the negative points of the games are. the 15 minute initial dialog stuff which you mentioned can be an issue specially if it is in the demo too.
How many wishlist they got before they launched and what did their publisher do?
Interesting data points. Perhaps a bit (justifiably?) bleak outlook though. I suppose it is all a matter of perception, right?
I mean, Arco hasn't found its audience (yet), but Tactical Breach Wizards did. The new rules, whatever they may be, exist and aren't well understood or quantified yet. Despite that, new games can flourish out there.
Honestly I can see why this game hasnt had much success, and I think its mostly just to do with the marketing.The trailer linked at the start fails to communicate what the games hook is completely. When there are thousands of indies releasing each year it just isnt possible to research deeply into what makes a game tick. You have to communicate everything within the first 15-30 seconds of the trailer before people switch off. In Arcos case, they choose to fill that first 40 seconds with NOTHING related to its unique mechanics. Upon watching the second video linked in the article I could see what makes this game interesting, hybrid real time/turn based combat with morality system that links story with combat. Instead, we are presented with 30ish secs of animated cutscene with no context, followed by pixel art landscapes, some shots of chatting and trading, followed by a general nod toward combat existing. You come away from the trailer only understanding 'mesoamerican rpg in cartoony style' and for me personally, a new coat of paint on the rpg genre is not enough to engage those who are interested in discovering new indies worth trying.
A real pity this didn't sell well. It had a demo and looks great.
Excellent as usual Ryan!
The data points of time share on old vs new is indeed surprising, but also intuitive given that if one tries a new game and doesn’t enjoy it, I reckon the person still would like to play games and defaults back to the known (I for one do that).
Great content, thanks for sharing!
Brilliant title! I'm playing Kenshi (that I already consider retro) and having a blast.
Dreadful to see that the two industries I'm interested in (Books and video games) are struggling. Too many hidden treasures. But, this game is looking pretty cool, and I will be checking it out. My Steam Deck is an indie machine.
thanks for surfacing! looks like my cup of tea.
Hi
I don't want to be rude but a pixel RPG mostly revolving around stories is not the type of game that steam likes much.
Maybe they should have focused on the tactical aspect in the trailer and steam page and ...
Why are you so inclined to attribute this to broad trends? the question is serious. I'm not saying the broad trend do not exist but they always existed as you said so yourself too.
I don't know how many streamers who play tactical games are reached and why/why not they liked or did not like the game. I don't know what are the negative points of the games are. the 15 minute initial dialog stuff which you mentioned can be an issue specially if it is in the demo too.
How many wishlist they got before they launched and what did their publisher do?
Interesting data points. Perhaps a bit (justifiably?) bleak outlook though. I suppose it is all a matter of perception, right?
I mean, Arco hasn't found its audience (yet), but Tactical Breach Wizards did. The new rules, whatever they may be, exist and aren't well understood or quantified yet. Despite that, new games can flourish out there.
Honestly I can see why this game hasnt had much success, and I think its mostly just to do with the marketing.The trailer linked at the start fails to communicate what the games hook is completely. When there are thousands of indies releasing each year it just isnt possible to research deeply into what makes a game tick. You have to communicate everything within the first 15-30 seconds of the trailer before people switch off. In Arcos case, they choose to fill that first 40 seconds with NOTHING related to its unique mechanics. Upon watching the second video linked in the article I could see what makes this game interesting, hybrid real time/turn based combat with morality system that links story with combat. Instead, we are presented with 30ish secs of animated cutscene with no context, followed by pixel art landscapes, some shots of chatting and trading, followed by a general nod toward combat existing. You come away from the trailer only understanding 'mesoamerican rpg in cartoony style' and for me personally, a new coat of paint on the rpg genre is not enough to engage those who are interested in discovering new indies worth trying.