7 Comments

A real pity this didn't sell well. It had a demo and looks great.

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Excellent as usual Ryan!

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The data points of time share on old vs new is indeed surprising, but also intuitive given that if one tries a new game and doesn’t enjoy it, I reckon the person still would like to play games and defaults back to the known (I for one do that).

Great content, thanks for sharing!

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Sep 23Liked by Ryan K. Rigney

Brilliant title! I'm playing Kenshi (that I already consider retro) and having a blast.

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Dreadful to see that the two industries I'm interested in (Books and video games) are struggling. Too many hidden treasures. But, this game is looking pretty cool, and I will be checking it out. My Steam Deck is an indie machine.

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thanks for surfacing! looks like my cup of tea.

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Honestly I can see why this game hasnt had much success, and I think its mostly just to do with the marketing.The trailer linked at the start fails to communicate what the games hook is completely. When there are thousands of indies releasing each year it just isnt possible to research deeply into what makes a game tick. You have to communicate everything within the first 15-30 seconds of the trailer before people switch off. In Arcos case, they choose to fill that first 40 seconds with NOTHING related to its unique mechanics. Upon watching the second video linked in the article I could see what makes this game interesting, hybrid real time/turn based combat with morality system that links story with combat. Instead, we are presented with 30ish secs of animated cutscene with no context, followed by pixel art landscapes, some shots of chatting and trading, followed by a general nod toward combat existing. You come away from the trailer only understanding 'mesoamerican rpg in cartoony style' and for me personally, a new coat of paint on the rpg genre is not enough to engage those who are interested in discovering new indies worth trying.

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